How to find and complete side quests encountered on The Island. Spoilers, obviously.
A list of all side quests in Fallout 4’s Far Harbor DLC, with details on how to complete them. This guide is a work in progress which will be updated regularly. Be wary of spoilers.
Living on the Edge
Living on the Edge is obtained when you enter the town of Far Harbor during main quest Walk in the Park.
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To complete the quest you’ll need to help multiple citizens. Speak to Cassie Dalton, The Mariner and Mayor Avery to collect three child side-quests:
- Safe Passage (Avery)
Find a body just outside of town guarded by Mirelurks. Loot it for repair components, then interact with the three fog condensers along a road leading out of town. You’ll be ambushed by Mirelurks at the end of the trail, including a possible Legendary. Return to Avery for a reward. - Hull Breach (The Mariner)
Travel to the Tannery on the far side of The Island. The area is crawling with ghouls and a few trappers you can usually avoid and ignore. The Power Tools are in a duffle bag in the basement of the main building. You may encounter a Putrid Glowing One and multiple Legendaries inside. Return to The Mariner for a reward. - Blood Tide (Cassie Dalton)
Agree to take revenge for Cassie, then travel to the marked camping ground and kill all the ghouls. Return to Cassie for a reward and to unlock another objective in this quest. You only need one for the Living on the Edge chain, and don’t need to do it at all if you’ve completed the above two child quests.
When these tasks are complete you can speak to Teddy Wright, the town’s doctor, about how to fit in among the islanders. Exhausting this dialogue ends the quest and begins Rite of Passage.
Blood Tide
Blood Tide contains multiple steps. You can choose to complete the first one as part of Living on the Edge.
- Agree to take revenge for Cassie, then travel to the marked camping ground and kill all the ghouls. Return to Cassie.
- Agree to help again, then travel to the marked farm and kill the Fog Crawler. Return to Cassie and you will unlock the farm as a settlement.
- Agree to help Cassie, then travel to the marked lighthouse. There’s a very good chance one of the Trappers here will carry a Harpoon Gun. Take out Douglas at the top of the lighthouse, and play the Mysterious Holotape he carries. (There’s also an Almanac to collect and Douglas’s Note, which will point you at some treasure.) return to Cassie to complete the quest and earn a reward.
Rite of Passage
Travel to the waypoint, stand right on top of it, open your inventory and drop a single piece of any meat. You’ll be attacked by Mirelurks. Drop another piece of meat and you’ll be attacked by a Mirelurk King, a Mirelurk Hunter and another Mirelurk. Shortly after they go down, a Mirelurk Queen attacks along with another Mirelurk Hunter. Theres a chance the queen may be a Legendary. Survive, triumph, and return to Teddy Wright for a reward.
The Changing Tide
Unlocks after completing Rite of Passage, and is composed of multiple child quests. The “help the Mariner” objectives are optional, but if you complete both her quests before ending The Changing Tide you unlock The Great Hunt. Fast travel away from Far Harbor and return, or turn in another quest, to prompt her to cough up new quests. Turn the finished quest in to Avery.
- Turn Back the Fog
Speak to the remarkable Bertha to unlock this one. Travel to the marked logging camp. You need to clear the ghouls from within the building, including a Glowing One on the top floor; you’ll need to pick a lock to get up there. Return to Bertha and follow her to speak to Avery and Teddy. This unlocks a settlement. - The Hold Out
Mitch gives you this quest. Travel to the marked settlement, being wary of traps as you approach the gates. Speak to Ken and the workshop opens. Place a few turrets at the gates on either side if you like, then defeat the Trappers. Speak to Ken afterwards; a medium persuasion check will convince him to return to Far Harbor. - Hull Breach 2 (optional)
Speak to The Mariner for this one. It’s a busy crawl over a wrecked ship; be wary of the Power Armor area boss. Return to The Mariner for your reward. - Hull Breach 3 (optional)
Unlocks if you complete Hull Breach 2 and The Mariner does not leave, after some time passes without completing The Changing Tide. Head to the marked location for rapid collection of three carapaces.
The Great Hunt
Complete both The Mariner’s optional objectives during The Changing Tide and remain on her good side to unlock this terrific side quest. After agreeing to the hunt, head down to your boat and interact with the controls for the option to travel to the battle location. Speak with the Mariner, vanquish the Red Death, and return to Far Harbor.
Brain Dead
This quest is a little tricky to obtain. You’ll need to return to Far Harbor after reaching Acadia and look for a robot named Pearl, and agree to be hired as a detective on a murder case. You can optionally persuade her three times for XP; the last persuade prompt is very difficult. Follow Pearl to the Cliff’s Edge Hotel north of Far Harbor or agree to meet her there. Either kicks off a miscellaneous quest.
At the hotel, follow Pearl through the ruins of the hotel, battling numerous ghouls including Glowing Ones and Legendaries. Eventually she’ll lead you to a functional elevator. At the bottom of the elevator, go through the red doors at the end of the corridor and then open the door to enter Vault 118. Speak with Maxwell to acquire Brain dead. To correctly solve the murder mystery within, follow Maxwell to the main hall and complete the following quests without ever accusing anybody of the deed.
- Examine the blood stain.
- Examine the brain enclosure.
- Follow the blood to a corner to examine a paint can.
- Collect the bat near the paint can.
- Examine the blood stain again.
- Speak to Maxwell and exhaust his dialogue.
- Enter Keith and Gilda’s room and observe their rehearsal.
- Speak to Keith and exhaust his dialogue.
- Collect the Vault 118 Overseer’s key from a room on the same corridor as Keith’s room.
- Visit the Overseers office on the top floor and use the terminal to read the logs and listen to the holotape.
- Visit Santiago and optionally persuade him for an art tour with multiple persuade opportunities. Exhaust Santiago’s dialogue.
- Visit Gilda at the beach down the corridor from Santiago’s room. Optionally persuade her multiple times to go on a date. Afterwards exhaust her dialogue.
- Visit Bert and Julianna in a furniture-filled room opposite Santiago’s. Exhaust Bert’s dialogue.
- Exhaust Julianna’s dialogue.
- Optionally run around to discuss all this gossip with everyone, or simply confront and accuse Julianna to end the quest and kick off Brain Dead Part 2.
Brain Dead Part 2
Once you’ve identified the killer in Vault 118, you’ll need to decide what to do about it. You can use persuade to take a cut of the profits and agree to hush up the crime, or denounce the murderer to battle them. The vault’s security forces will assist you if you choose to fight.
Speak to Maxwell about the case to receive your reward and end the quest.
Acadian Ideals
Acquired automatically during main quest Where You Belong. Contains two child quests acquired by speaking with Faraday and Chase.
- The Arrival (Chase)
Speak to Brooks in Far Harbor and give the designation. Follow your marker to a blood stain, then follow the blood trail to a hut. You can fight the Trappers or pass a medium persuasion check to retrieve the missing synth’s head. Return this to Chase for a reward. - Data Recovery (Faraday)
All you need to do is survive the journey to Southwest Harbor and collect the two drives form the deck of a ship. There’s a nasty nest of Trappers nearby. Return to Faraday to complete the quest.
The Price of Memory
Sometime after completing Data Recovery you’ll be approached by Cog, the trader in Acacia. He’ll take you to se Jule, who’ll give you Victoria’s Key, which will open the locked chest on the boat you visited during Data Recovery. Raid it and read Victoria’s Note. Return to Acadia and check the terminal in the lab. Choose whether to speak to Cog or Jule about what you learn in the Past Projects section.
Visions in the Fog
Acquired if you present yourself as an initiate at Nucleus, usually during main quest Best Left Forgotten. See the Best Left Forgotten guide for details.
What Atom Requires
Awarded upon completion of Visions in the Fog. One step involves showing the icon you received in Visions of the Fog to the High Confessor otherwise, it’s composed of several child quests collected inside Nucleus, many with excellent rewards:
- Ablutions
Speak to Mai, the shopkeeper, for this one. She’ll send you to the Vim! Pop Factory, right by Southwest Harbor (handy for Data Retrieval). This dungeon is home to high-level super mutants, but if you take the entrance indicated by the marker, you can grab the Pump regulator by sneaking over to it from the doorway and away on your toesies. Upon return to Nucleus you’ll need to install the regulator after speaking to Mai; if your Intelligence is high enough, you can opt to restore the decontamination arches secretly. - The Heretic
Acquired from Richter once inside the Nucleus. Speak to Theil, then head outside to the two holy sites. Collect a piece of sign at each, then head to the campground. Play a holo tape found on the floor to the left of the door of the lit cabin, being wary of a pack of wolves. This marks a church about 100m away; inside you can murder Gwyneth or talk to her. You can choose to warn her, or even persuade her to return to the Nucleus in good faith. - Trial of Brother Devin
Speak to Ware to acquire this. Most easily completed with a high difficulty persuasion check; ask questions of Devin and then present yourself as a messenger of Atom. Return to Ware for a reward. - Witch Hunt
Speak to the High Confessor and ask about extra work. Read the note he hands you. Load up on anti-rad gear or meds and take the door behind his throne, then the narrow stairs on the far side of the catwalk, to speak to Aubert; use persuasion to discover her feelings. Use the door on the same level to access another catwalk and look for a note tucked behind a mattress to the right of the door as you enter. Exit the Vessel and take the key from near the Nucleus entrance. Return to the Vessel and open the footlocker to take the note. Read the note. You can then return the note to Aubert or to the High Confessor. You’ll need to pass a medium persuasion check to convince the High Confessor everything is fine.
Shipbreaker
As you wander The Island you may pick up a strange radio signal called Shipbreaker’s. If you follow it along you’ll reach some empty ground near a ruin, and confront a unique crawler called Shipbreaker. After the tough battle, speak to Old Longfellow in return for a unique harpoon gun.
< User:Fenris95
Contents
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Fenris' Personal Mod Guide / Setup Part 1
Because I'm gonna forget what to install in a year or two.
Title: Mod it till it breaks.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Radical highway mission 4.
I'll do my best to have the mods here ordered in a way that makes sense.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Radical highway mission 4.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favour high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i7 8086K @ 5.2Ghz
- GPU: MSI GeForce GTX 1080Ti Gaming X Trio @ 2050Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance Pro 3600Mhz CL16
- Mobo: AsRock Z370 Professional Gaming i7
- SSD: Samsung 970 Evo 500GB
- Data: 2 x 8TB 7200rpm HDD RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:Program Files or C:Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already. However bear in mind that this guide will end up using about 200GBs of space.
That is to say, anywhere that isn't either C:Program Files or C:Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already. However bear in mind that this guide will end up using about 200GBs of space.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
- Nvidia drivers can be found here.
- AMD drivers can be found here.
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:Program Files (x86)Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:Program FilesSublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with.It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of DocumentsMy GamesFallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
LOOT - Load Order Optimization Tool - v0.11.0 - by WrinklyNinja
Installation :
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FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
FO4Edit - 3.2 - by xEdit TeamHere's a guide for using xEdit to clean your mods.
Installation :
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INI Tweaks
BethINI
BethINI - 2.5 - by Vuud
Installation :
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Manual Tweaks
Make a copy of 'Fallout4.ini' inside of DocumentsMy GamesFallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section.If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
For custom meshes to look their best in game, open Fallout4Custom.ini and add 'bUseCombinedObjects=0' at the bottom of the [General] section so that it looks like this:
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
F4SE - 0.4.0 - by Ian Patterson, Stephen Abel, and Brendan Borthwick
Installation :
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Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Shadow Boost - v1.9.4.0 - by Alexander Blade
Installation :
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You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- OPTIONAL FILES - Optional
Armor and Weapon Keywords Community Resource (AWKCR)
Armor and Weapon Keywords Community Resource (AWKCR) - 3.2 - by Valdacil - Gambit77 - AndrewCXFiles to download :
Description : 'This resource accomplishes the following things:
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Armorsmith Extended
Armorsmith Extended - 3.31 - by Gambit77Files to download :
Description : 'This mod does twelve things:
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Settlement Keywords Expanded
Settlement Keywords Expanded - 1.55 - by SharlikranFiles to download :
Description : 'Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below.' |
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)
True Storms - Wasteland Edition - 1.4.1 - by fadingsignalFiles to download :
Description : 'True Storms: Wasteland Edition is a complete overhaul to the storm systems in Fallout 4, including new heavy and unique weathers, loads of new intense sound effects, interior sounds, particle effects, textures, fogs, dust storms, hazardous radiation rain and more, covering both the Commonwealth, and Far Harbor. Features :
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Beantown Interiors Project
Beantown Interiors Project - 8.9.3 - by ChucksteelFiles to download :
Description : 'Have you ever thought about scavenging the Commonwealth, even though, the super mutants, Ghouls or Raidersmay horrifically and violently rip your heart out? Have you said to yourself 'D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!', onlyto find once you arrive that 99% of the shops and houses are all boarded up? Have you ever wondered 'Why hasn't anyone looted these buildings in the last 200 years?' (Well 210 years to beexact, give or take the rotation of the earth and a few dings to my chronometer!) If so, then this mod is for you! The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas'sN.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to knowand love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore.' |
Chem Redux
Chem Redux - 2.5 - by herpderp2332Files to download :
Description : This is a compilation of all of herpderp2332's chem retexture mods. |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Unofficial Fallout 4 Patch - 2.0.0 - by Unofficial Patch Project TeamFiles to download :
Description : 'A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.' |
Achievements
Achievements - 1.0.4 - by Expired6978Files to download :
Description : 'Uses F4SE to re-enable achievements while mods are active.' |
Dead Body Collision
Dead Body Collision - 1.0 - by MadAceFiles to download :
Description : 'This mod will make actors collide with dead bodies, a.k.a. ragdolls, so you can push them, climb on them, etc..and won't just clip through them.' |
Realistic Death Physics - No Animations
Realistic Death Physics - No Animations - 1.2 - by mm137Files to download :
Description : 'This mod decreases the amount of force of both melee and ranged attacks (especially crits) to more realistic levels.' |
Faster Terminal Displays
Faster Terminal Displays - 3.0 - by Old NickFiles to download :
Description : 'I find the speed that the text on the terminal screens takes to appear is too slooooooooow, I always find myself just clicking to get it all to show up.So I've increased it by 2, 3, 5, 10, 20 and 100 times, just download whichever file suits your needs.' |
Survival Unlocker
Survival Unlocker - 1.0.2 - by Expired6978Files to download :
Description : 'This mod patches the hardcoded 'features' that come with the Survival difficulty. This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. Godmode is also partially restored, but not fully functional i.e. you still die, however you have infinite resources in the workshop. This mod comes with an ini file to enable or disable the mentioned features.' |
3rd Person Beard Fix
3rd Person Beard Fix - 1 - by karniageFiles to download :
Description : 'This is a small Material edit to make the beards in 3rd appear solid and like a proper beard.' |
Workshop Spotlight Fix
Workshop Spotlight Fix - v1.0DLC - by ccmadsFiles to download :
Description : 'This mod will fix the fast travel blackout bug of the vanilla workshop spotlight and partially fix the wall spotlight from DLC Automatron and provide several light range and shadow options for the workshop spotlight.' |
Rain of Brass
Rain of Brass - 1.0.1 - by XLSJFiles to download :
Description : 'Rain of Brass is a small mod that makes shell casings from the player and NPCs last longer, and be visible from far away, so that after a firefight you can find piles of spent brass wherever anyone was shooting. Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters.' |
Personal Vertibird Flight Altitude Fix
Personal Vertibird Flight Altitude Fix - 1.0 - by Console_PheasantFiles to download :
Description : 'This mod prevents your personal vertibirds from defying physics. In other words: no more flying through buildings, trees, the ground, etc. when you ride a vertibird. Now they should detect buildings and such and will adjust their altitude and/or heading to prevent crashing into buildings.' Notes : You only need the Far Harbor version of this mod if you also have a mod that allows vertiderps to be used in Far Harbor. |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Automatron DLC Legendary Drops (plus Legendary Clothing Loot) - 1.0 - by Old NickFiles to download :
Description : 'Adds the various 'Robot' armor parts (chest, arms and legs), the three helmets (Assaultron, Eyebot and Sentry Bot) and the two melee weapons (Assaultron Blade and Mr Handy Buzz Blade) to the drop lists for legendaries. Adds all vanilla clothing items to the allowed legendary loot lists.' |
Less Annoying Berry Mentats
Less Annoying Berry Mentats - 1.0 - by Old NickFiles to download :
Description : 'Prevents the Berry Mentats effect from highlighting your current companion and disables the effect entirely while your weapon is holstered or you are in dialogue. Also includes the fix to stop the effect from turning certain neutral NPCs hostile.' |
Glowing Animals Emit Light
Glowing Animals Emit Light - 1.1 - by mm137Files to download :
Description : 'This mod simply attaches a light source to every glowing animal variant, making them emit light. The size of the animal determines the radius and strength of the lights, so deathclaws are brighter than ghouls, which are brighter than radroaches, etc. This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants.' |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Companion Stealth Distance Fix - 4.0.1 - by spacefiddleFiles to download :
Description : 'Ever notice that no matter where they are, your companion tries to Archon Merge with you as soon as you crouch? This stops that. They crouch and stealth also, but they maintain their current distance.' |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Everyone's Best Friend - 3.0.0 - by ValdacilFiles to download :
Description : 'This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (not hacks or console commands). Also includes spacefiddle's bug fix for companion idle chatterspam.' Notes : This mod is bloody awesome. |
Nuka-World Bottle Scenery Fix
Nuka-World Bottle Scenery Fix - 2.01 - by EldocarFiles to download :
Description : 'Nuka-World has some graphical bugs, one of which is the bottle scenery appearing massively oversized and clipping through walls. This mod replaces the bugged models with ones that work.' |
Workshop Lightbulb Emittance Fix
Workshop Lightbulb Emittance Fix - 1.0 - by fadingsignalFiles to download :
Description : 'This is a very simple mesh replacer to fix the problematic vanilla Workshop light bulbs. There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations.' |
High Res DLC Black Face Fix
High Res DLC Black Face Fix - 1.4 - by HizFatherFiles to download :
Description : 'Down-scaled versions of a few face textures that are added by the DLC that aren't compatible with modded face textures.' |
Baby don't run away.. (merchants stick to their stores)
Baby don't run away.. (merchants stick to their stores) - 0.3 - by StewieFiles to download :
Description : 'I was tired of my unique merchants disappearing every day, so I addressed it using FO4edit and managed to prevent them from leaving, and all stay lvl 4 merchants. Now regular settlers are fixed as well, they stick to their assigned store and only leave when commanded or to sleep at night' |
Keep Commonwealth Radiant quests within the Commonwealth
Keep Commonwealth Radiant quests within the Commonwealth - 1.11 - by rylasasinFiles to download :
Description : 'This is a small patch mod to prevent Vanilla Radiants from the Brotherhood, Institute, Railroad, and Minutemen from sending you to Nuka World or Far Harbor locations. It also prevents the Diamond City bounty quests from sending you to these locations as well.' |
Brotherhood Pilots Wear Bomber Jackets
Brotherhood Pilots Wear Bomber Jackets - 1.0 - by UtherixFiles to download :
Description : 'Brotherhood Lancers now only spawn with their bomber jacket and not the undersuit. This means they will actually wear it!' |
Settlement Attack DLC Fix
Settlement Attack DLC Fix - 1.04 - by SamusKnight2KFiles to download :
Description : 'Are you using Bethesda's DLCs together? Then odds are depending on your load order you're missing out on some of the settlement attacks that the ofifcial DLCs bring. Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you.' |
Lever Action Reload Fix (Another)
Lever Action Reload Fix (Another) - 1.4 - by shavkacagarikiaFiles to download :
Description : 'This mod fixes the infamous reload bug when using Lever Action Rifle. Player always loaded 5 bullets no matter how many times you have shot. There already is the other mod which fixes that bug, but this one uses completely different approach + works in 3rd person.' |
Mirelurk Model Fix
Mirelurk Model Fix - 1.0 - by Kanaru00Files to download :
Description : 'Bethesda made a small mistake when making the crab mirelurks. The UV maps of one of the parts used in the model is not set properly and it results in some kind of thick shell that blocks the gills of the mirelurk from showing. At first I believed this was intentional but after seeing many of the concept arts and the like I realized it was not intentional and they simply messed up. This fixes that problem.' |
X-01 Armor Reposition Fix
X-01 Armor Reposition Fix - 0.4a - by DRZ556Files to download :
Description : 'Reposition X-01 Armor to fit Power Frame better and less clipping bug and also fix small floating bolt on the right pauldron. It's still have some clipping issue mostly on leg parts but thats require 3d modelling program to fix it properly.' |
Nuka World Novatron Assaultron Torso Fix
Nuka World Novatron Assaultron Torso Fix - 1.0 - by Thanatos001Files to download :
Description : 'Fixed the Material file for the Space Paint on the Assaultron Torso.' |
Piper Interview Restored
Piper Interview Restored - 0.1 - by DanaDuchyFiles to download :
Description : 'Restores part of the interview with Piper that was cut from the final game.' |
Power Line Physics
Power Line Physics - 1.0 - by CDanteFiles to download :
Description : 'Swinging power lines on settlements that dynamically react to wind conditions.' |
Moddable Robot Settlers Compilation (Automatron)
Moddable Robot Settlers Compilation (Automatron) - 1.15 - by CDanteFiles to download :
Description : 'Makes all the robots in Graygarden, the Drinkin Buddy, Professor Goodfeels in Sunshine Tidings co-op and Deezer in Covenant fully moddable as Automatrons. Also fixes multiple bugs like Codsworth not being moddable and Goodfeels' auto-disappearance.' |
MicrofusionCell Fix
MicrofusionCell Fix - 2.0 - by Paragraph64Files to download :
Description : 'Fix texture of microfusion cell - for realistic markings on it. And fix position in receiver.' |
Vault 81 Mole Rat Disease Fix
Vault 81 Mole Rat Disease Fix - 1.0 - by YukichigaiFiles to download :
Description : 'Although lore-wise the disease is contracted after being bitten by an infected Mole Rat, in-game the player can contract the disease a number of other ways:
The root cause of each of these scenarios is a missing condition check on the 'Give Disease' effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease.' |
Fusion Generator Lights Fix
Fusion Generator Lights Fix - 1.0 - by WendererFiles to download :
Description : 'When you take fusion core from fusion generator its lights blinking and then just stay on. This is one of many 'WTF' moment in the game. And tired to see this again and again, so i just fixed script that control lights. No .esp, just script replacer.' |
CryoFreez Fix
CryoFreez Fix - 1.0b - by WendererFiles to download :
Description : 'This is fix for freezing script. Without it enemy that was killed with cryolator or any other cryo weapon respawns in dead-like state. They just lay on ground or stand still, not attacking, not moving.' |
Auto Doors
Auto Doors - 2.8 - by WendererFiles to download :
Description : 'Auto Doors 2.0 uses new way to automate doors and was rewritten from scratch. New esp, new scripts, some new textures and meshes (well it's a edited vanilla actually)! This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu.Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage.' |
Third Person Revolver Audio Fix
Third Person Revolver Audio Fix - 3.0 - by Peasly WellbottFiles to download :
Description : 'Minor edits to fix the missing audio when wielding a revolver in third person. This restores the sound effects for reloading and cocking the hammer of the Pipe Revolver and .44 Pistol, as well as any other weapons which use their animations (e.g. Nuka World's Western Revolver, or skibadaa's .223 Revolver). Also has a similar fix for missing reload sounds with the Submachine gun and any inheriting weapons in third person (which for some reason only happened in Power Armor).' |
1st to 3rd Person Forced Reload Fix
1st to 3rd Person Forced Reload Fix - 1.0 - by Peasly WellbottFiles to download :
Description : 'There exists in Fallout 4 a horrible bug which causes the player to reload inappropriately when switching from 1st person to 3rd person. This occurs whenever changing perspective during any mandatory post-shot animation, such as cocking the hammer on the .44 Revolver or cycling any bolt-action weapon like the Hunting Rifle. This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal.' |
Vault-Tec Workshop Overhaul
Vault-Tec Workshop Overhaul - 3.1 - by PMBFiles to download :
Description : 'Fixes three of the main lighting issues within the Vault-Tec Workshop DLC; brightness, lighting node positions, and the bug that caused lights that were on to appear off. It also adds connection points to various Vault walls, so that players can now snap lights into position without tediously trying to line up each light, and addresses some minor quality of life issues (see features).' Notes : Manually download this mod and then add it to Nexus Mod Manager by clicking the green plus icon in the top left, and then double clicking the mod in your download location. |
Weapon Rack Fixes
Weapon Rack Fixes - 1.0.1 - by frogs345Files to download :
Description : 'While working to update all of my mods for Nuka-World, I decided to use the Contraptions Workshop Weapon Racks to make it easy to access all of the different weapons. During this, I found a number of weapons that didn't go on the racks. There were both weapons from the vanilla game and Nuka-World that didn't go on the racks, so I ended up making two versions of this mod. One for people with Nuka-World, and one for people without. The Nuka-World version does fix a few other problems with the weapons too, such as allowing them to benefit from the appropriate perks. Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
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Wetness Shader Fix
Wetness Shader Fix - 2.0 - by Ablaze666Files to download :
Description : 'This mod fixes the excessive shine of specific objects like one of the cooking stations and some clothes like the bowler hat.' Notes : If you are not using the High Resolution DLC, you can select the Vanilla texture resolution option. |
Various Material Fixes
Various Material Fixes - 1.2 - by NikoMoldovaFiles to download :
Description : 'The new material swap system works pretty well, but it looks like the developers forgot to actually apply some ofthe textures to the items. Specifically items with a pre-war and post-war version. So far this fix includes:
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Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4EditQC.exe from the location you created it in.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- FO4Edit will now automatically clean the ESM.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
Interface
Full Dialogue Interface
Full Dialogue Interface - Beta12 - by Cirosan and shadwarFiles to download :
Description : 'The Full Dialogue Interface mod makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase. It also revamps the interface so that the game will now display dialogue options in a list and use the number keys/face buttons for input, depending on your control scheme. The mod supports both keyboard and gamepad. Many different interface layouts are available, so check the screenshot section for examples of what the mod looks like in action.' Notes : Pick the one that you like the look of during installation. |
DEF_UI
DEF_UI - 1.4.3 - by Neanka and Valdacil and Old Nick and ParasiteX and sekomsFiles to download :
Description : 'This is a re-package and re-release of Neanka's DEF_INV and DEF_HUD mods (with permission from Neanka) with a new consolidated installer. These are currently the last versions Neanka released and are provided as-is. DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
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Unobtrusive Interface Preset for DEF_HUD
Unobtrusive Interface Preset for DEF_HUD - 2.1.2 - by DOOMFiles to download :
Description : 'This is a custom .xml file for use with DEF_Interface, so make sure you download that mod first!' |
Valdacil's Item Sorting
Valdacil's Item Sorting - 9.0.3 - by ValdacilFiles to download :
Description : 'This mod renames items with tag prefixes so that they will sort better in the inventory. The vision behind the sorting method is to:
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LooksMenu
LooksMenu - 1.3.2 - by Expired6978Files to download :
Description : 'Features:
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Immersive maps 2K - 4K
Immersive maps 2K - 4K - 1.5 - by ReptileyeFiles to download :
Description : 'This mod changes the looks of the default vanilla map.' |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Zoom-out Extended for World Map - 1.3 - by Old NickFiles to download :
Description : 'Zoom-out Extended is incompatible with Fallout 4 v1.5 and up, and there won't be any updates from the author Zenotep here on the Nexus as she has gotten herself banned.. :( However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps' |
Sleep Or Save
Sleep Or Save - 2.1 - by LoganbaccaFiles to download :
Description : 'So you've just woken up to another day in the wasteland. You have some breakfast, build a new scope for your favourite sniper rifle, and gear up for another day of exploration. Before heading out you have a quick nap.. Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the 'beds as a save point' functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
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Quest Summary by Default - Spoiler-Free Quest Log
Quest Summary by Default - 0.2 - by KhaoMaatFiles to download :
Description : 'Summary is set to default and shown instead of animations when viewing quests in the quest log in your PipBoy.' |
Eating Off the Floor
Eating Off the Floor - 1.0.0 - by AshnalFiles to download :
Description : 'Are you tired of picking up that bottle of Nuka Cola, opening you pipboy, and finding the Nuka Cola in your inventory aid menu just to use it? Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there.' |
Playstation 4 Buttons (Ps3 and Ps4)
Playstation 4 Buttons - 1.1 - by Tohkann01Files to download :
Description : 'This mod replaces the Xbox prompts when using an xbox or emulated controller to Playstation 4 button prompts.' |
STATS Animations - Vault Girl (Not Vault Meat) (and. Millianna)
STATS Animations - Vault Girl - 2 - by lazyradlyFiles to download :
Description : This mod changes the stats animations in the Pipboy to be Vault Girl instead. |
Modern Scope Reticles - Scope reticle overhaul
Modern Scope Reticles - 1.0 - by ZeyphirFiles to download :
Description :
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Immersive Main Menu
Immersive Main Menu - 1.0 - by DicsawFiles to download :
Description : 'A simple 2:00 video of a Radio playing 'The Wanderer' at night time with animated background, ambient noises and proper reverberation effects that replaces the default main menu. This mod is hugely inspired by the main menus of Half Life 2, Kane & Lynch 2, Spec Ops The Line and Metal Gear solid 5.' |
Cartographers Map Markers (Fallout4 Edition) CMM
Cartographers Map Markers - 4.3 - by FeyawenFiles to download :
Description : 'Adds hundreds of new map markers to your in-game map. Don't miss anything, see it all!' |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
FallComplete - 1.3 - by kefka95Files to download :
Description : 'FallComplete is the follow-up to the popular Skyrim mod SkyComplete. If you're looking to squeeze every last drop out of your Fallout 4 experience - complete every quest, find every location, buff every stat - then FallComplete is the mod for you!' |
HUDFramework
HUDFramework - 1.0f - by registrator2000Files to download :
Description : 'HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD in a conflict-free way.' |
Immersive HUD - iHUD
Immersive HUD - 2.0 - by GopherFiles to download :
Description : 'The aim of iHUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. It takes the permanantly visible HUD elements such as compass and crosshair, and hides them when not needed. Hence the motto: HUD when you need. HIDE when you don't. What does it let you do?
Description : This mod required activation in-game. Go to the Misc section of your Pipboy and use the Immersive HUD holotape to start it up. |
Nameplates - Floating Healthbars
Nameplates - Floating Healthbars - 1.0.4 - by Expired6978Files to download :
Description : 'Adds floating healthbars in the world (Not really, just an illusion) to any Actor engaged in combat.' |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
None of the interface mods will need cleaning.
Gameplay
Grab and Eat All-in-One
Grab and Eat All-in-One - v1.5 - by wyz123Files to download :
Description : 'Imagine you have built a lovely house and spent hundreds of days and nights furnishing it. After saving another settlement for Preston Garvey, you feel tired and hungry. Now you are home. Seeing Brahmin steaks you have carefully positioned on plates makes you happy. Then you put all those freshly cooked steaks into your filthy pocket and eat some Bloatfly meat cause it's easier to find in your inventory. Wait.. WAIT! Why couldn't you grab that Brahmin steak and eat instead of putting it away? It looks like our Sole Survivor, who can hack Master terminals and robots can't figure out how to eat out of the plate! This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!' |
Pre War Safes
Pre War Safes - 1.1 - by AmstradFiles to download :
Description : 'Ever wonder why that locked safe behind the Police Chief's desk, or the one in the Prewar businessman's office always seemed to have some homemade pipe weapon in them rather than a proper store bought weapon? It bothered me enough that I made this small tweak.' |
Dynamic Flora Harvesting
Dynamic Flora Harvesting - 1.1 - by ChikawowwowFiles to download :
Description : 'Makes plants give a realistic number of ingredients based on the in game model instead of 1. Outputs range from 1 to 'an approximate based on the model' for example corn stalks can give 1-3, bloodleaf plants 1-8. With the standard file you still have the potential to only receive '1' except for Tarburys which have 5-10 as a minimum.' |
Lowered Weapons
Lowered Weapons - 1.1 - by lesma666Files to download :
Description : 'I hate how your character is always pointing his gun foward 100% of the time in First Person, it's not immersive. Now your character will have their guns downed when not firing it. It's a simple animation sweep, for now..' |
Milk That Brahmin - A Milk Mini-Overhaul
Milk That Brahmin - 1.0.01 - by TestudiniFiles to download :
Description : 'That's right, you cow wranglin', milk drinkin', sons of guns. Put on your udder-tugging gloves because it's time for MILK THAT BRAMHIN! Featuring a new milking mechanic, additional brahmin spawns, leveled list integration, and of course, milk, Milk That Brahmin! is literally the best milk overhaul mod that's been made for anything ever.' |
Real Dogmeat Armor
Real Dogmeat Armor - 1.01 - by burtronFiles to download :
Description : 'This mod gives dog armor, collars and helmets real armor values based off of the values on Combat Armor Chest pieces.It comes in 3 armor value versions as well as versions that render the armor invisible only on Dogmeat.Note that the armor values apply to any dog equipped with armor, not just Dogmeat!' |
Multiple Floors Sandboxing
Multiple Floors Sandboxing - 1.0 - by Korodic and DovahklonFiles to download :
Description : 'Have you ever wonder why the NPCs mostly just stay at the same floor, even though the cell (regardless where at) has multiple floors? Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need.' |
QuickTrade
QuickTrade - 1.2 - by registrator2000Files to download :
Description : 'This mod adds a trade menu option to vendors that opens the buy/sell menu, and an inventory option for your settlers. QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option).' |
Realistic Survival Damage
Realistic Survival Damage - 2.0 - by darthbdamanFiles to download :
Description : 'Adjusts the player damage multiplier for Survival Difficulty to increase damage by 2 times normal difficulty damage, instead of increasing it to 1.5 normal.' |
Live Dismemberment
Live Dismemberment - 1 - by DeathclawAlphaFiles to download :
Description : 'Inspired by the musings of musical artists such as Blue Stahli and Carpenter Brut, I bring you the pinnacle of brutality-based engineering - your very own .esp that allows you to FUCK!NG KILL anyone who stands in your way with the power of mutilation! Now, after crippling an enemy's limb, the limb in question has a chance (or guarantee!) of blowing into bits or falling off, depending on the situation!' Notes : This mod does not include an installer however it includes multiple options in the form of seven different .esp files. Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Campsite - Simple Wasteland Camping - 1.0.1 - by fadingsignalFiles to download :
Description : 'Camping is obviously one of those mods everyone wants in Bethesda games, myself included since day one. A month or so ago I jotted all my ideas down, and after I released Basement Living I set to work on this with the intent on making something simple, but still 'immersive' and fun. It ended up growing into what you see here. Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved.' |
Nuka-World Monorail Tram Fast Travel
Nuka-World Monorail Tram Fast Travel - 1.0 - by fadingsignalFiles to download :
Description : 'This is one of those little gameplay adjustments I've had on my list to make for some time for those of us doing >survival or no-fast-travel<. I like to visit Nuka-World at random, and got tired of having to take the full monorail tram ride back EVERY SINGLE TIME, especially once you start doing quests that involve traveling back and forth. Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World.' |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
The Mobile Mechanic - 1.2 - by fadingsignalFiles to download :
Description : 'After spending way too many hours in the game, and leveling way up, the experience of hiking halfway across the map to a settlement just to put a silencer onto a gun, or lugging around a bunch of Desk Fans and Giddy Up Buttercup Legs just to scrap some screws out of them starts to lose its charm, especially in survival mode where carryweight is at a premium, and fast travel is disabled. The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight.' |
Killable Children
Killable Children - 1.2.7.1 - by AbbalovesyouFiles to download :
Description : 'I made this in Fo4edit (1.2), and it allows you to have children be mortal like any other generic adult npc in the game.' |
Visible Weapons - 3rd Person Holster
Visible Weapons - 1.3 - by registrator2000Files to download :
Description : 'Weapons as apparel on your back and in holsters have been around for a while now.But so far, they've been mostly useful for screenshots because they aren't actually usable!They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon.They clutter up your inventory too. Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!' |
Dynamic Muzzle Shadows
Dynamic Muzzle Shadows - 1.3 - by Troy IrvingFiles to download :
Description : 'Framerate not bad enough already? Let me fix that for ya'.This mod takes the lights created by projectiles, muzzle flashes, and explosions and makes them cast dynamic shadows.' |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Lore-Friendly Immersive Realistic Chalk Components - 6.9 - by Troy IrvingFiles to download :
Description : 'Outraged that chalk makes asbestos? Now you can sleep at night again.' |
Longer Power Lines
Longer Power Lines - 1.1 - by PumaFiles to download :
Description : 'Sets fWorkshopWireMaxLength to a higher value.' |
Easy Hacking
Easy Hacking - 1.0 - by zilavFiles to download :
Description : 'I never liked hacking minigames since Fallout 3, they take too much time and disrupt the natural game flow for me. With this mod you will always see only one password, the correct one. Keep in mind that you still must have corresponding perks to access terminals.' |
PipBoyShadows
PipBoyShadows - 0.4 - by McGuffinFiles to download :
Description : 'PipBoyShadows is a small mod that just adds a shadow flag to the Pip-Boy light and various HeadLamps, including the Power Armor light.At start that was just a test, but I found it interesting enough to share it, but beware, because the result is not always good, specially for the pipboy light, especially in third person view. There are some artifacts in shadows and some weird effects because the character himself produces shadows. The HeadLamps shadows look much better, however. Obviously, bethesda has probably chosen to not activate the effect because of that and for consistancy.' |
Exploding Eyebots
Exploding Eyebots - 1 - by mm137Files to download :
Description : 'Just a little plugin to make the Eyebots explode on death, like in FO3 and FNV. The explosion is slightly more powerful than the frag grenade. It creates new opportunities to create some chaos. They will turn to ash afterwards, since there is no dismemberment in-game for them.' |
No Combat Boundaries
No Combat Boundaries - 1.0 - by mm137Files to download :
Description : 'This is a small plugin to remove combat boundaries, so enemies will follow you indoors from outside and vice versa. That's it! No more using load screens to end a fight.' |
Search and Destroy - Extended Combat Range and Stealth Searches
Search and Destroy - 1 - by mm137Files to download :
Description : 'This mod only does two things: increases the length of time enemies will hunt for you, and increases the range over which they will detect and follow you. Designed for maximum compatibility - by only tweaking these two factors, and not touching skill buffs,light factors, sound, companions, traps, etc., it should work alongside any set of mods you want to use to tweak your game. It was designed for stealth use, but affects all forms of combat, greatly increasing the number of unscripted events, especially outdoors.' |
Lone wanderer fast travel
Lone wanderer fast travel - 1.9.1 - by LoneRaptorFiles to download :
Description : 'This mod was created as an alternative way of fast travelling and as an alternative to my APC transport mod for people who prefer a motorcycle. It is mainly intended for survival mode but can also be used for any other difficulty. The motorcycle comes standard with some built in storage but there are upgrades available such as a portable campsite, cupholder, an upgrade to halve fuel consumption ,and a bobblehead fender ornament which allows you to repair breakdowns once every 2 hours real time. You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations.' |
Scarcity - Destructible Power Armor and More
Scarcity - 1.2.4 - by spacefiddleFiles to download :
Description : 'When a Power Armor piece is destroyed, it's really destroyed.No silly zero-weight, zero-health inventory entry, with the broken pieces of it on the ground. Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be 'almost always 100% and sometimes 50%.' (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together.Instead of '4 steel,' repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well.And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance).' |
Better Generators
Better Generators - 1.1.0 - by Expired6978Files to download :
Description : 'Simple plugin that modifies all vanilla generators to produce more power' |
Realistic Bullets - Velocity and Gravity
Realistic Bullets - 1.3 - by ShanicTheOatmemeFiles to download :
Description : 'Originally made to be a PS4 friendly alternative to similar mods such as 'Weapons of Fate', 'Visible Bullets', and 'Tracers - Light 'em up'. I received request to upload this to Nexus, So here it is.Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually taketime to travel to the target and are effected by gravity!' |
Timescale Defaults to 6 (when leaving Vault 111)
Timescale Defaults to 6 - 1.0 - by Old NickFiles to download :
Description : 'Sometimes when I start a new character I forget to change the timescale to my preferred value of 6, in previous games you could change it in a plugin, but because Bethesda set it to be zero until you leave Vault 111 that won't work. So instead I've edited the script that runs when you ride the elevator up out of the vault to set timescale to 6 instead of 20. For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game.' |
Move (Get Out the Way)
Move (Get Out the Way) - 1 - by mm137Files to download :
Description : 'This mod is heavily inspired by (or shamelessly ripped off of) the essential Move it Dammit for NPC Companions and Followers by Apogee777. It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!' |
Rich Merchants
Rich Merchants - 1.1 - by OverClocked56Files to download :
Description : 'Tired of merchants having only 300 caps when you have lots of items to sell, including your old modde weapons that cost much more ? Then this mod is for you. Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included.' |
Better Companions
Better Companions - 1.12 - by techprinceFiles to download :
Description : 'I realized that none of the companions behave like they are suppose to. Their weapon switching conditions are very irregular. They only switch to 1H weapons and even that is random. They cannot switch to Fist weapons and 2H weapons automatically. Also, if I want them to use a shotgun at melee range and a rifle at long range, I cannot do so. Now to change all of this I made this mod. And while making it, I added few perks to make them strong and unique in their own way. Features This mod does the following to the companions:
All companions are supported, including DLC.' |
Concealed Armors
Concealed Armors - 1.3 - by NisasFiles to download :
Description : 'This mod adds a category to armor pieces called Visibility. At no cost you can dynamically modify armor pieces to be invisible. And you can change them back to visible whenever you want. You can imagine that the armor is concealed underneath your outfit. You can hide all your armor pieces, or only the ones you don't like. It's up to you. You can run around naked while still having full armor protection if you want. The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version.' Install Instructions : This mod required repackaging using files from another mod. Below are step by step instructions on how to do this. Thanks to moriartykain and hlifehotdog.
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Immersive Vendors - 2.01 - by XgrufijuryFiles to download :
Description : 'Immersive Vendors improves all craftable stores with visible products and new variants for the level 3 vendors. The goods will only display if a vendor activates his stall. Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Pip-Boy Fleshlight - 5.0.2 - by AKcelsiorFiles to download :
Description : 'The default Pip-Boy light that has been in use since FO3 is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay.' |
Long Range Bullet Holes
Long Range Bullet Holes - 1.4.2 - by XLSJFiles to download :
Description : 'Long Range Bullet Holes is a small mod to make bullet impact effects and decals appear at long ranges. It also extends the time of wound decals and decal limits.' |
Subway Runner
Subway Runner - v7 - by Ghostfc3sFiles to download :
Description : 'This mod connects 90% of the standard subway stations, and creates a network of subway tunnels filled with raiders, super mutants, synths and ghouls. Subway stations have been added throughout this network. With a focus on survival play through there are easy to access to beds for save points to bunk down for the night. This system once cleared out of enemies allows the player to move quickly across the wasteland. Be warned the battles to take back the network and make them safe for travel will be not an easy one. The maps are fully nav meshed and companion friendly.I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home.' |
Diamond City Auto Close Gate
Diamond City Auto Close Gate - 1.0 - by Three-SocksFiles to download :
Description : 'This mod automatically closes the gate to Diamond City everytime you leave the area and come back again. To open the gate go up to it and activate it. This mod only runs after you have first encountered Diamond City and opened the gate.' |
Immersive Drumlin Diner
Immersive Drumlin Diner - 2 - by Toon20sFiles to download :
Description : 'With the increase of raider activity and the growing volume of feral ghouls in Lexington, Trudy and her husband, Joe, had no other choice but to push north to protect their son Patrick. Losing her husband in a daring escape from being spotted by a group of raiders, they stumbled upon the Drumlin Diner; a decent building still intact. Trudy decided to stop running, she put Patrick to work and together they secured the building. She could not help but notice her son was growing distant as time went on. With the death of his father Patrick was constantly battling the images of that night in his head, struggling to keep sane. Out nearby in Concord, Patrick was scavenging for items to supply their shop, where he came across Wolfgang, a low end chem pusher. Feeling like there is nothing to lose, Patrick found himself convinced into trying out Jet for the first time. As time progressed so did his habit. Trudy feels that she is loosing the only thing that is worth living for, so she decided enough is enough and will no longer support his increasing habit. As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well.' |
Light Radius Redux
Light Radius Redux - 1 - by LukezkeeFiles to download :
Description : 'Alters the light output radius and falloff exponents for most workshop items added by Automatron, Wasteland Workshop, Contraptions Workshop, and Vault-Tec Workshop, as well as a minor ambience overhaul for natural light sources added in Vault-Tec Workshop interior cells, this alters only the output radius and falloff exponents for all light source forms via esp. Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting.' |
Needles hurt
Needles hurt - 0.2 - by IronalphaFallout 4 Maxwell's World Walkthrough Guide
Files to download :
Description : 'Does it bother you how your character just crams needles into his/her chest without so much as an 'ow!' This simple esp makes it so that when you use a stimpack, you take 0 damage, your character makes says one of his/her 'Pain' lines, and then the stimpack does it's thing. This should work for every npc in the game as well as the player. This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times.' |
Vault 81 Close Door
Vault 81 Close Door - 1.0.2 - by Three-SocksFiles to download :
Description : 'Yes it might be good etiquette to leave doors open but not when its a vault! This mod closes the door behind you when you leave vault 81. So the next time you come back you have to open it again using your pip boy. This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer).' |
Vault-Tec Historical Preservation Initiative
Vault-Tec Historical Preservation Initiative - 1.15 - by ProgmanFiles to download :
Description : 'What this mod currently does:
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First Person Messages
First Person Messages - 1.2 - by rustedmillFiles to download :
Description : 'Does it take you out of the game when you get a message in the upper-left hand corner of the screen and it is in third person? 'You are carrying too much.', 'You aren't strong enough to do that.', 'Your family hates you.', 'You're fat.' Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. 'The Brotherhood hates me.', 'I'm hungry.', '<sigh> I'm still fat.' With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by 'Think To Yourself Messages' for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!' |
Charismatic Eyewear
Charismatic Eyewear - 1.1 - by TDarkShadowMutantFiles to download :
Description : 'This mods adds a +1 Charisma and Perception bonus to alle eyewear (glasses and goggles). Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes 'Liam's Glasses' to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet.' |
Hydrating SURVIVAL Beverages
Hydrating SURVIVAL Beverages - 2 - by 3VegasModder343Files to download :
Description : 'Features:
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Radio Reverb Fix - 1 - by TheKetzkuFiles to download :
Description : 'A very quick Fallout 4 mod which simply allows the external radio music to be effected by reverb. It also slightly amplifies the volume of the music.' |
Reverb and Ambiance Overhaul
Reverb and Ambiance Overhaul - 1.6e - by mm137Files to download :
Description : 'TL;DR: Makes weapon sounds more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand.' |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Hide Helmet in Dialogue - v1.0.2 - by MastrPancakeFiles to download :
Description : 'This mod will auto-hide your helmet when in dialogue with another NPC. Once you exit dialogue your helmet will reappear if it's still in your inventory once you enter combat. A notification will appear on the screen when the helmet is selected.' |
Craftable Cats
Craftable Cats - 1.4 - by mm137Files to download :
Description : 'I wanted some cats for my settlements, so I made this. They are craftable under the Decor/Misc category for one empty milk bottle. Each cat adds +1 happiness. They don't do anything else, they're just cats. There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning.' |
To Cook a Cat - A Fallout Recipe
To Cook a Cat - 1.02 - by SamusKnight2KFiles to download :
Description : 'Cats are a species of small predatory carnivorous animals that were valued by humans before the Great War for their companionship and ability to hunt vermin, such as rodents, snakes, scorpions, and other household pests. After the Great War, many cats in what used to be the United States were hunted for food because they were an easy prey until few domestic specimens were left, although some still survive as witnessed in The Commonwealth.' |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go.
It's that time again to run LOOT.
Now run the game and make sure it still works.
Sound / Music
Sound Effects
Cinematic Sounds - Complete Collection
Cinematic Sounds - 1.11 - by FosterFiles to download :
Description : 'This is the complete collection download of all Cinematic Sounds files, created due to request, to be updated as new mods are released/updated. This is simply a collection of all of my 'Cinematic Sounds' mods and comes in two different downloads.. [Explosives] Sounds Covered:
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Quieter Settlements
Quieter Settlements - 0.30 - by LemuresFiles to download :
Description : 'Quieter Settlements reduces the volume of generators, turrets, and other settlement sounds. Choose different volumes for different sounds. Most sounds have the following volume options: Original, 50%, 25%, 10% (Recommended), Silent. Sounds Changed:
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Towbie's Realistic Weapon Sounds
Towbie's Realistic Weapon Sounds - 0.56 - by TowbiekunFiles to download :
Description : 'This is very much a work in progress and new sounds will be added daily. In the current version it replaces the following:
Notes : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. |
Louder Rainy Sound
Louder Rainy Sound - 1.0 - by thlpFiles to download :
Description : 'Simple Rainy sound louder.' |
Radiant Birds
Radiant Birds - v0.5 - by IndipindiFiles to download :
Description : 'This simple Mod adds Real Sounds to Birds, adjusts their Volume and distant audibility.Now they should be realistically audible.' Install Instructions :
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Radiant Birds (Less Radiant)
Radiant Birds (Less Radiant) - v0.5c - by PaddyGarciaFiles to download :
Description : 'Indipindi's original mod is really great. My only complaint was that I thought the birds were too loud. (And then some.) So I reduced the volume significantly. I think version 0.5c is nearly right. (Good enough that I CBA.) Some sounds are deliberately louder than others. I wanted them to startle occasionally, but without causing madness. If it's still too loud for you, try the old version 0.5b.' |
Quiet Dogmeat Paws
Quiet Dogmeat Paws - 1.0 - by WzolFiles to download :
Description : 'I was annoyed by the fact that when Dogmeat was running by my side I was convinced that I have a horse companion. This mod decreases the volume of every Dogmeat's sound that he makes while he's WALKING/RUNNING by exactly 10dB (5dB when it comes to water. Why ? Because dog in water gets loud.. that's why). I think it would be around 60% of original volume. Now you can hear him only when he's quite close.' |
BetterVertibirdSound
BetterVertibirdSound - 1.1 - by UwajimayaFiles to download :
Description : 'IMHO, the default Vertibird sounds are closer to a lawnmower than a tilt-rotor aircraft like the V22 Osprey. So I created a whole new sound set (inside and out) that offers something a lot closer to the real thing. I hope you enjoy it!
Note: There is a sound bug - when the Vertibird lands on the ground, the engines wind down, but one of the sound files keeps playing - making it sound like the engines are still running when they have stopped visually. The sound will stop eventually, but that's unfortunately out of my control.' |
Energy Weapon Sounds
Energy Weapon Sounds - 1.6 - by KellethFiles to download :
Description : 'This mod remakes the Laser Musket sounds(All 4 charges), the laser and institute rifle + pistol(They share the same files), the Plasma Rifle, Plasma Scatter, Plasma Sniper Rifle, Gamma Gun and Alien Blaster Pistol. The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up.' |
P.A.M.S - Power Armor Movement Sounds
P.A.M.S - Power Armor Movement Sounds - 1.1 - by ONIXerFiles to download :
Description : 'After playing game while using power armor, i noticed that walking/running/sprinting sounds doesnt make me feel heavy, this mod fixes that, by adding some weight to vanilla power armor movement.' |
Misc
True 3D Sound for Headphones
True 3D Sound for Headphones - 1.0 - by kosumosuFallout 4 Walkthrough
{{{5}}} |
Voice
Aggressive synth voice overhaul
Aggressive synth voice overhaul - 1.0 - by UberchargeFiles to download :
Description : 'Features:
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Followers Aren't Loot Critics
Followers Aren't Loot Critics - 1.0 - by XernocFiles to download :
Description : 'Hey there, this mod will silence that annoying habit that every follower has of calling your loot junk.' |
Music
Dynamic Music Overhaul
Dynamic Music Overhaul - 1.1 - by AKcelsior and crazyjackalFiles to download :
Description : 'Completely change the way the game's music system to behaves.' |
Digital Nightmare - Dark Apocalyptic Soundtrack
Digital Nightmare - 1.10 - by NeptuneUKFiles to download :
Description : 'Digital Nightmare is a full music soundtrack mod for players who want dark, dangerous atmospheric background music to enhance their Fallout experience. Perfect for survival mode, hardcore mods or any player who wants to make their game feel more dark and foreboding.' |
Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)
Musical Lore - Wasteland Edition - 1.1 - by Nir ShorFiles to download :
Description : 'This mod adds [two] lore friendly professionally produced music tracks to your Fallout 4 playlists.' |
Radio
OLD WORLD RADIO - BOSTON
OLD WORLD RADIO - BOSTON - 6.0 - by Brandoman neeher and cdanteFiles to download :
Installation :
Description : |
More Where That Came From - Diamond City Radio Edition
More Where That Came From - 3.1 - by OldManMose76Files to download :
Description : 'This mod adds 111 new lore-friendly, thematically appropriate songs to Diamond City Radio using JRavens' excellent Extra Tracks Pack - DIAMOND mod (included with Jvarnes' permission). It no longer modifies the base game's songs in any way. The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual.' |
Elvani's Track Pack for Diamond City Radio
Elvani's Track Pack for Diamond City Radio - 1.0 - by ElvaniFiles to download :
Description : 'This mod adds 36 period-accurate songs to Diamond City Radio without removing the original songs, and without removing or messing up Travis' line delivery. Only works for the English version of FO4.' |
Jetfuel Radio Standalone
Jetfuel Radio - 1.0.1 - by Castle Key GamesFiles to download :
Description : 'Jetfuel Radio is a radio mod that gives players over two hours of unique content You get 46 brand new songs and an in-universe host.' |
Existence 2.0
Existence 2.0 - 0.03 - by Macabre ProductionsFiles to download :
Description : 'New to Existence 2.0? A radio station hosted by a robot named Junket who is playing ambient horror music, perfect for exploring dark basements or moving through the decayed wastelands at night. The player in Fallout 3 has helped it achieve its one goal: lucid dreams, and using new technology it has relocated to the Commonwealth .. Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! Features : This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. >>>Now I will play another track<<< >>>dedicated to everyone that just died<<< >>>in the time it took me to speak this<<<< >>>sentence .. rest in pieces<<< The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. Welcome to your Existence 2.0 >>>Do not go to sleep<<< >>>in the wasteland at night..<<< >>>or the radroaches will eat you.<<<' |
Reneer's Radio Mod
Reneer's Radio Mod - 1.4 - by ReneerFiles to download :
Description : 'This mod allows the player to change the radio stations on any in-game radio.' |
Blues Radio - Standalone Station with 100 Tracks
Blues Radio - 1.0 - by DelmarkFiles to download :
Description : 'Adds a standalone radio station with 100 country blues recordings from the 1920s-1940s. Shows up in your pip-boy as 'Blues Radio'. Compatible with OWR Boston! This mod was inspired by lugaruclone's wonderful 'Radio Blues' mod for Fallout 3. Blind Lemon Jefferson, Bukka White, Charley Patton, Memphis Jug Band, Robert Johnson, Son House, Furry Lewis, and Big Joe Williams are just a few of the artists whose recordings are included in this station. The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further.' |
Boston Pirate Radio - Anarchist Raider Punk
Boston Pirate Radio - 3.0 - by rcavanahFiles to download :
Description : 'Just a quick little mod to add what I felt was needed flavor to raiders. Mostly fast punk, with a tiny bit of goth and psychobilly for good measure. Also included are a craftable radio for your settlements, as well as radios placed in 12 different raider bases and other appropriate locations across the map.I get that maybe punk never happened in Fallout, but I've made an effort to make sure it sounds at least 'lore-plausible.' That means no famous tracks, nothing included just because I liked it, but stylistic continuity above all else. Nothing post-1990, for instance. All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org.' Installation : Manually download the optional file and add it to Nexus Mod Manager. Be sure to activate the main file before the optional file. |
Sorting, Cleaning and Testing: Part 5
You know the drill by now, sort with LOOT and then run the game to make sure it still works.
Player Homes
Basement Living - Bunker and Basement Player Homes (with standalone Workshops)
Basement Living - 1.3 - by fadingsignalFiles to download :
Description : 'Ever wanted to take a break from the outside world, have a pause from the weather (and settlers?) Ever wanted to store your weapons, Power Armor, and other items in a secure space where they will be left alone? Look no further. Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. Hatches to 'teleport' to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. How It Works :
Locations :
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Faction Housing Overhaul - Railroad HQ
Faction Housing Overhaul - Railroad HQ - 1.2 - by ElianoraFiles to download :
Description : 'OK, so the rest of the RR crew want to live like sewer hobos. Not me. I built this place for myself since I'm doing all the work anyway. Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. Features :
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Faction Housing Overhaul - Prydwen Quarters
Faction Housing Overhaul - Prydwen Quarters - 1.2 - by ElianoraFiles to download :
Description : 'This is the next mod in the faction housing overhaul series, it completely redesigns the player's room inside Prydwen. Features : Your room now has all basic workstations
A MIRROR TO CHANGE YOUR APPEARANCE. See the privy behind the curtains. Activate the mirror with [Space]. Draw your weapon after changing your face if you have trouble with 3rd person camera.
General Info :
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Faction Housing Overhaul - The Castle
Faction Housing Overhaul - The Castle - 1.1 - by ElianoraFiles to download :
Description : 'This is the fourth mod in the faction housing overhaul series, it adds a completely new private interior for the Minutemen General. It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on. I figured people want to fix0rupp3r their castles their own way and add their own workbenches, so this one only has cooking (which is linked to the Castle cloud storage). How to get in : The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. General Features :
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Faction Housing Overhaul - Vault 81
Faction Housing Overhaul - Vault 81 - 1.2 - by Elianora![World World](/uploads/1/2/3/7/123709540/983992140.jpg)
Files to download :
Description : 'This mod overhauls the room given to the player in Vault 81. It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. Features :
General Info :
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Faction Housing Overhaul - Institute Director's Quarters
Faction Housing Overhaul - Institute Director's Quarters - 1.1 - by ElianoraFiles to download :
Description : 'ITS HERE GUISE! Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. Features :
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Marlborough Mansion
Marlborough Mansion - 1.1 - by ElianoraFiles to download :
Description : 'This location is a vanilla one. It had a small, useless note about an unmarked quest about HalluciGen, Inc , and a bunch of dead raiders/Gunners. This mod removes all those, and overhauls this GLORIOUS cell into a small, luxurious player home (the window lighting was here when I started working on it, so I can't take credit for that). The location is near HalluciGen, Inc building. There is a map marker. The idea and request for this came from one of my Patreon supporters.' |
Thirty-Yard Bunker
Thirty-Yard Bunker - 1.3 - by ElianoraFiles to download :
Description : 'As per requested (MULTIPLE TIMES STOP IT ALREADY), here's the house I built for myself in Basement Living, now rebuilt greater than ever in Creation Kit. Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. Features :
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Outfield Retreat - Diamond City RV Player Home
Outfield Retreat - Diamond City RV Player Home - 1.2 - by ElianoraFiles to download :
Description : 'Mod adds a very tiny player home in the outfield of Diamond City, opposite of Abbot's home. Not for the claustrophobic or people who want to display 50 power armours..
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Sanctuary Bunker Player Home
Sanctuary Bunker Player Home - 1.5 - by ElianoraFiles to download :
Description : 'Mod adds a small bunker in the player's Sanctuary home backyard. (see screenshot for location, it's well hidden) Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. Features :
Navmeshed, as usual, what do you take me for, a hopeless newbie? Cleaned with xEdit as well' |
Rockin' Red Rocket
Rockin' Red Rocket - 2.1 - by ElianoraFiles to download :
Description : 'I am very excited to bring you all my first house mod for Fallout 4. It's an overhaul of the 'Sanctuary Red Rocket'. This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather.
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. Additional Features :
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The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1
The Starlight Storeroom Player Home - 1.0b - by RedRocketTVFiles to download :
Description : 'The Better Homes and Bunkers series kicks off with:VOLUME 1: The Starlight Storeroom Player Home This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell.' |
The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2
The Oberland Station Basement Player Home - 1.0 - by RedRocketTVFiles to download :
Description : 'The Better Homes and Bunkers Player Home Mod Series VOLUME 2: The Oberland Station Basement Player Home This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's 'railroad' as in trains, not the FO4 faction!' |
The Slog Diner Player Home - Better Homes and Bunkers Vol 3
The Slog Diner Player Home - 1.0 - by RedRocketTVFiles to download :
Description : 'The Better Homes and Bunkers Player Home Mod Series VOLUME 3: The Slog Diner Player Home This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo.' |
The Goodneighbor Condo Player Home
The Goodneighbor Condo Player Home - 1.3 - by RedRocketTVFiles to download :
Description : 'The Goodneighbor Condo is a large player home inspired by old-school player home mods from Fallout 3 and Fallout: New Vegas. It provides a comfortable, pre-decorated, move-in ready home with all the amenities and many scripted interactive features. To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. Location : The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance.' |
The Overboss Hideaway Player Home (Nuka World)
The Overboss Hideaway Player Home (Nuka World) - 1.0 - by RedRocketTVFiles to download :
Description : 'This mod adds a furnished and functional player home for your Nuka World Overboss character to the southern end of the Nuka World map. To gain access to the player home you will need to have the key to the door. To get the key, you must:
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. The mod promo video below will show you exactly what you need to do to get the key. The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. Location : The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. Because this mod was made for my own game, it suites my tastes and gameplay.' |
Nuka World Fizztop Grille Enhancements
Nuka World Fizztop Grille Enhancements - 1.02 - by RedRocketTVFiles to download :
Description : 'I initially made this mod for my own game, but I thought others might have been as disappointed with the Fizztop Grille as I was. Yes, there are mods that will turn the Grille into a settlement, but..I really am not a fan of using workshop mode. That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result.' |
Cambridge Bungalow Player Home
Cambridge Bungalow Player Home - 1.01 - by RedRocketTVFiles to download :
Description : 'October 2077: A young Cambridge couple goes away on vacation, leaving the key to their small home with an employee of the hardware store across the street. Then the bombs fell. Get the key, and the house is yours. In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. Location : The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics.' |
Dauntless
Dauntless - 1.6.4 - by CyberMosesFiles to download :
Description : 'The SSBN 'Dauntless' was a pre war nuclear powered ballistic missile submarine commissioned into the United States Navy on the 4th August 2069. She was to be designed as a smaller, faster and more stealthy submarine that still could carry a complement of four nuclear SLBM's. G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! Features :
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Sorting, Cleaning and Testing: Part 6
Sort your mods with LOOT, and then test your game once more.
Misc
Bobble Girl - with Slooty Vault Suit
Bobble Girl - 1.1 - by JusticeFiles to download :
Description : 'Yes! it's simple replace for vanilla Bobbleheads!' |
Quests
Combat Zone Restored
Combat Zone Restored - 1.01 - by BarbaricciaFiles to download :
Description : 'This restores the majority of the content originally cut from the Combat Zone including:
It does not restore the Drinking Buddy quest to the Combat Zone because I'm not sure there's enough of that remaining in the files as is to do so. The bartender also doesn't work, so it's bring your own booze.' |
Jamaica Overland Express
Jamaica Overland Express - 1a - by GreggorypeccaryFiles to download :
Description : 'A mod I made for myself that I decided to share. It takes place in Jamaica Plains and adds a little life. Adds a trader too. It will be very helpful if you want a settlement there. Still cool even if you don't. It's not too big so I made it as atmospheric as I could. I suggest taking your time and exploring. It might be a little tough at a spot or two. For sure if you are lower levels.' |
Welcome to Goodneighbor
Welcome to Goodneighbor - 1.5 - by XFiles to download :
Description : 'This mod expands and adds tons of new content to Goodneighbor. At over 500 lines of dialogue, this mod will take between 2-3 hours to complete. This mod requires no addons, DLC, or other mods. This Mod Adds:
Quests:
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Ending Epilogue Restored
Ending Epilogue Restored - 1.0 - by SeekingthesunFiles to download :
Description : 'Originally you were to be a Sentinel and, ultimately become the leader of the BoS following Maxson's death. Through a quick patch I've restored this ending through integration into the game itself. NPCs will even acknowledge that the player used the Minutemen AND will also mention that you're a sentinel. This is truly a 'cut' ending that allows for you to reach the end of both the Brotherhood and the Minutemen. First complete the main quest for the minutemen, leaving the BoS intact. Then you will first find a note in Maxson's quarter's which will lead you to another note in the observation/air traffic control tower on the vertibird flight deck. Due to how the scripts work, you must leave and return to the Prydwen.' |
A Cannibal In Concord
A Cannibal In Concord - 2.1 - by T9X 69Files to download :
Description : 'This mod contains graphic content and descriptive lore taken from real life serial killers/cannibal that some users may find incredibly disturbing and or sick. Some of the lore was altered to match the lore of Fallout 4. I promise I'm completely sane. A Cannibal in Concord offers a new house location in Concord. If you're the type of person who likes to run & gun, THIS MOD IS NOT FOR YOU! Instead you will be looking around, moving objects etc to find your way through the house. This mod is based off a real cannibal by the name Albert Fish. Some of the short stories you'll find are made up, but some are quotes from the man himself (slightly altered to fit in with the lore). This mod is now feature complete. The basement is now unlocked and free for you to explore. Enjoy!' |
Minutemen Supply Caches
Minutemen Supply Caches - V1.25 - by CountercruelFiles to download :
Description : 'Minutemen Supply Caches is a mod project i came up with the give the player an incentive after the Old Guns - Find the Armory quest given to you by the Minutemen. The original reward was some supplies to build the mortar and the Generals uniform, which was not enough for me personally. This mod adds a sub-quest experience after you reach the end of the quest, by giving you a key to find and collect all the supply caches found throughout the commonwealth all having there own map markers and fast travel if you happen to stumble upon them before the quest,as with plans to add more locations and caches - this will sure to bring some reward and sense of accomplishment as you find these throughout the world. I have placed them in places also in which i felt there was no reward pay off in the area, such as Wildwood Cemetery. The caches are settlement based, so they will contain within them various supplies such as wood - steel and cloth. Along with ammo and others. Basic foundations have been added to the mod, and more unique and varied items are to be added in the future.' |
Revolted The retro minigame
Revolted The retro minigame - v1.1 - by CohagenFiles to download :
Description : 'Revolted is a video game you can play on the terminal in Concord Speakeasy.In the game you play as the Overseer of Vault 102 and must take back control of the Vault from the evil Professor. Revolted (the future of gaming) has many features which include Three dimensional Graphics, Mono sound, poly processing and Next level artificial intelligence.Revolted is teh next level of challenge, bad guys are really mean, bullets give you damage, toxic wasteis toxic and the language at times borders on inappropriate.' |
Bountiful Boards
Bountiful Boards - 0.8.2 - by GilbrilthorFiles to download :
Description : 'I enjoyed the bounty board quests but found that they ended far too soon! So I made my first mod to fix that problem. This mod does a couple of things related to bounties:
This mod adds some time between quests appearing. I felt that having them pop up one right after another broke a little of the immersion of having these posted by real people. Now, around 24 in-game hours must pass before a second one pops up. This mod also allows a second bounty quest to be accepted while the first is outstanding. This was done so that you can keep two in your journal while you quest your way across the commonwealth until you get close to the spot with the quest. Third, it adds new bounties to break up the monotony of only getting a few of them repeatedly.
For these new quests and their rewards, I added a mechanic that I felt was more immersive than placing caps on the body of the target. Instead, you will find the reward somewhere in Diamond City after you kill the target.' |
Spare Railroad When Playing As Brotherhood
Spare Railroad When Playing As Brotherhood - 1.00 - by EnvyDeveloperFiles to download :
Description : 'This mod changes Tactical Thinking into allowing a peaceful resolution. Now you don't have to destroy the Railroad to progress the Brotherhood questline. Talk to Kells as normal and choose either 'Do they all have to die?' or 'Why is the Railroad such a threat?', which gives you a variety of 3 very hard speech checks. Pass one of them and he will reluctantly end the quest.' |
The Agency - Prologue
The Agency - Prologue - 0.0.2 - by BrianDFiles to download :
Description : 'As you wake up from your sleep, you remember a shadowy figure approaching you just before you dozed off. Luckily, none of your stuff is missing, but a note has been placed in your pocket.. That was weird! Meet new characters as you tear into the mysteries which wait for you in your efforts to enter Vault 111-B in a new custom mapped environment. What Does This Mod Contain:
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Maxwell's World
Maxwell's World - 1.07 - by TrainwizFiles to download :
Description : 'Located just a few miles from Boston, Maxwell’s World was once a place of joy. The biggest amusement park in the country, Mister Maxwell dedicated his fortunes and life to making everyone’s time at Maxwell’s World as happy as possible. Then the bombs fell and it all went to shit. Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland. Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that.All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park isn’t just open. It’s alive. Maxwell’s World is my horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape. Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as the end of park changes to match your perspective! Features :
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Ransacked Relays and Shuddersome Subways
Ransacked Relays and Shuddersome Subways - 1.1 - by TrainwizFiles to download :
Description : 'Welcome to a little quest mod I banged out to show what's possible. Ransacked Relays and Shuddersome Subways adds a pair of brand new adventurous areas, that will have the player dodging traps and navigating precarious walkways to face off against some of the Commonwealth's biggest and nastiest foes. Features :
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Atomic Radio and Tales from the Commonwealth
Tales from the Commonwealth - 2.6 - by Kris TakahashiFiles to download :
Description : 'Followers :
Quests :
Miscellaneous Quests and Encounters :
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Vault 1080
Vault 1080 - 15 - by NvidiaFiles to download :
Description : 'NVIDIA's Vault 1080 mod leads you through a foggy, murky marsh to the ruins of an old church. Bright shafts of light guide you through the shadows to Vault 1080, which contains three large levels of buried secrets and hidden horrors. Uncover the story of a misguided congregation that embraced darkness and sickness in order to survive, and judge for yourself whether monsters deserve salvation. Features:
Locating the mod in-game:
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Locations
Better The Third Rail
Better The Third Rail - 1.00 - by Mika999Files to download :
Description : 'Everyone who has actually played the game knows that in the Third Rail are few boring people sitting around doing absolutely nothing. I have set out to fix that. This mod adds more authentic NPCs and many new details to improve overall pub atmosphere and immersive gaming experience.' |
Better Goodneighbor
Better Goodneighbor - 1.00 - by Mika999Files to download :
Description : 'After the revamp of the Third Rail I also wanted a better looking exterior for the Goodneighbor. There wasn't anything interesting to visit or explore, and because of that I had added a lot of custom details and npc-s to bring some atmosphere to this location. So, what is new?
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Better Skylanes Flight 1981 Crash-site
Better Skylanes Flight 1981 Crash-site - 1.2 - by Mika999Files to download :
Description : 'Simple edid of the Skylanes Flight 1981 location to look more like real plane crash site.' |
Better Atom Cats Garage
Better Atom Cats Garage - 1.00 - by Mika999Files to download :
Description : 'Atom Cats Garage with much more details.' |
Better UFO Crash Site
Better UFO Crash Site - 1.02 - by Mika999Files to download :
Description : 'UFO Crash Site now looks a little bit better.' |
Better Skylanes Flight 1665
Better Skylanes Flight 1665 - 1.00 - by Mika999Files to download :
Description : 'Just another location modification from my 'Better' mod series. Don't know for you, but I expected much more from the plane wreck in the middle of the most radioactive zone in the Commonwealth. But what I found there was just the same plane as Skylanes Flight 1981, and nothing special and innovative. So, what is new in this mod?
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Better Boston Airport
Better Boston Airport - 1.00 - by Mika999Files to download :
Description : 'Boston Airport now looks a little bit different. I draw inspiration from the concept art to create more interesting location to explore. Its not the same as concept images because base model is too much different, but has interesting details that draw my attention.' |
A Sensible Prydwen Overhaul
A Sensible Prydwen Overhaul - 1.0 - by NordKittenFiles to download :
Description : 'I hated the vanilla Prydwen, from not haveing a place to go to the bathroom, to the scattered stained beds that barely fits a unit, let alone an army. So I made this mod, a mod that attempts to fix the Prydwen.' |
A Sensible Prydwen Overhaul
A Sensible Prydwen Overhaul - 1.0 - by NordKittenFiles to download :
Description : 'I hated the vanilla Prydwen, from not having a place to go to the bathroom, to the scattered stained beds that barely fits a unit, let alone an army. So I made this mod, a mod that attempts to fix the Prydwen.' |
Diamond City Expansion
Diamond City Expansion - 1.2 - by StatsmaktenFiles to download :
Description : |
Vault Tec in Concord
Vault Tec in Concord - 1.10 - by BandwidthBobFiles to download :
Description : 'Just a small little Vault-Tec office in Concord that has been taken over by Raiders. When heading towards Concord from Red Rocket, turn left on the road where the dead Brahmin is. The Vault-Tec office is just on the left.As I don't currently have the knowledge to script quests, I've done what I can to make the level less boring. Workbench, fully navmeshed, map marker, fast travel, medkits, and lootable items (10 ammo crates, 5 chests, 4 safes).' |
Stumble Upon Interiors
Stumble Upon Interiors - 1.3 - by Chiaro22Files to download :
Description : 'Go shopping in Malden! Enjoy the laidback atmosphere of Coltrane's Bar! Check in to see if Grandma Flora in Cambridge has got everything under control! Stumble Upon Interiors is a collection of new, immersive interiors added to the Commonwealth. There's no quests tied to these places, and none will have mapmarkers; they are all made to be stumbled upon while traversing the Commonwealth. I've tried to make them all atmospheric and interesting to explore in their own ways, and I've also aimed to get the interiors relatively close to vanilla Fallout 4 in terms of loot, lighting and encounters. More interiors will hopefully be added with time. As of version 1.3 this mod adds 7 new interiors to the Commonwealth:
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Sorting, Cleaning and Testing: Part 7
Sort with LOOT you sloot. Then test your game.
Please continue to part two of this guide, here:
Retrieved from 'https://wiki.step-project.com/index.php?title=User:Fenris95/FO4_-_Fenris%27_Mod_Guide_Part_1&oldid=110406'
How to unlock: Talk to elder Maxson in Boston Airport (M7,3) or on the Prydwen ship. The quest becomes available once you build the teleport during The Molecular Level quest.
Quest objectives:
- Locate Doctor Li
- Speak to Doctor Li in Advanced Systems
- Retrieve Evidence to convince Doctor Li
- Bring the Holotape to Doctor Li
- Report to Elder Maxson
Find doctor Li
You receive the From Within quest from elder Maxson - the leader of the Brotherhood of Steel in the Commonwealth. However, it will be possible only after you build the teleport in The Molecular Level quest of Brotherhood's main storyline.
Your task is to find doctor Li who escaped from the Brotherhood of Steel some time ago and joined the Institute. You must convince her to return. Once you reach the Institute, keep going ahead and drive down the elevator. Go to the main square of the complex after leaving Shaun'sroom. Now find Advanced Systems building and enter it. Doctor Li can be found in one of the rooms.
You can use your charisma to convince her to return. Sadly, even if you have the statistic developed to maximum, there is a large chance that you will fail in doing it. Luckily, there is another possibility. Doctor Li wants to know what happened with her colleague. The level on which he was working has been shut down. You must get there and investigate.
Obtain the evidence needed for convincing doctor Li
Hacking the master terminal will allow you to complete the mission much faster.
Leave the building and go to the Biosciencebuilding from the main square of the institute. To get to the locked level you can walk through the passage blocked with lasers. To do it, hack the nearby terminal (master level). This will allow you to avoid walking through the whole locked laboratory.
The second way is breaking into the room in the eastern side of the building (novice level lock). Once you're inside, you must keep walking ahead. Watch out for the automatic turrets and traps. Few times a terminal or a lock can stand on your way (novice level). Finally you will reach the room with capsules containing supermutants. Next to the computer you will find the holotape which you must take.
Now go back to doctor Li in Advanced Systems. After hearing the tape she will agree on returning to the Brotherhood. Now go to elder Maxson on the Prydwen ship. For completing the mission you will receive some experience.
Quest rewards: Experience points.
Brain Dead
location
given by
other NPCs
Bert Riggs
Julianna Riggs
Ezra Parker
Gilda Broscoe
Keith McKinney
Santiago Avida
Julianna Riggs
Ezra Parker
Gilda Broscoe
Keith McKinney
Santiago Avida
reward
400+ XP (part 1)
300 XP (part 2)
200 to 1270 pre-War money
300 XP (part 2)
200 to 1270 pre-War money
editor id
Brain Dead is a murder-mystery side quest in the Fallout 4add-onFar Harbor.
Quick walkthroughEdit
Far Harbor side quest: Brain Dead | |||||||||||||||||
Meet with Pearl around Far Harbor. Accept the job. | Travel to Cliff's Edge Hotel. | ||||||||||||||||
(Optional) Ask for money. | Discover the entrance to Vault 118. | ||||||||||||||||
Reward: 25/70 pre-War money. | |||||||||||||||||
Meet Pearl at the hotel. Follow her to the entrance of Vault 118. | |||||||||||||||||
Activate the vault door controls. | |||||||||||||||||
Talk to Maxwell. | |||||||||||||||||
Investigate the crime scene for clues. | |||||||||||||||||
Discuss the findings with Maxwell. | |||||||||||||||||
Investigate the robots of the vault. | |||||||||||||||||
Confront Santiago Avida. | Search the Overseer's office. | ||||||||||||||||
Defeat Santiago. | Confront Julianna Riggs. | ||||||||||||||||
Report to Maxwell. | (Optional) Ask for a bribe. | ||||||||||||||||
Reward: ~500 XP 200/300 pre-War money from Maxwell | Reward: 200 pre-War money | ||||||||||||||||
Accept to let Ezra flee. | Refuse to let Ezra flee. | ||||||||||||||||
Let Ezra run out of Vault 118. | Betray Ezra to Maxwell. | Defeat Ezra. | |||||||||||||||
Defeat Ezra. | |||||||||||||||||
Report to Maxwell. | Report to Maxwell. | Report to Maxwell. | |||||||||||||||
Reward: 400 XP + 300 XP 400/500 pre-War money from Maxwell | Reward: 400 XP + 300 XP 500 pre-War money on Ezra 400/500 pre-War money from Maxwell | Reward: 400 XP + 300 XP 500 pre-War money on Ezra 400/500 pre-War money from Maxwell |
Detailed walkthroughEdit
While roaming around Far Harbor, the Sole Survivor will be approached by a Miss Nanny named Pearl. She will then ask them if they're part of law enforcement, mentioning that there's been a terrible murder. Upon confirming, she will then ask the player character to follow her as the murder has taken place at Cliff's Edge Hotel.
Upon reaching the location she will mention that the residents have been rowdy and that she's had to get physical with some of them as they were getting too 'handsy.' She will then tell the Sole Survivor how the elevator is not working and thus they must take the long way around. She will then proceed to lead one through the hotel and back to an elevator, which is only to be used by the special guests. Through this path they will stumble upon several feral ghouls.
Once out of the elevator, the Sole Survivor will be prompted to speak to a Mister Handy named Maxwell through an intercom which is revealed to be vault door controls. Once done speaking they will be ushered in and escorted to the crime scene. The victim of the murder is presented as Ezra Parker, the owner of the hotel. Upon investigation of the crime scene, a bat, red paint to represent blood and the broken brain incubator will be discovered.
The Sole Survivor will then be asked by Maxwell to investigate the fellow robobrains living in the vault. The main characters that will be focused on are Julianna, Santiago and Keith, although one will eventually speak with everyone.
Questioning Juliana is rather fruitless, although talking to her husband reveals that he was a lead designer on the robobrain project, and also the one who convinced everyone to put their brains into the robot bodies. If one keeps talking to him about his research, they can eventually learn about the voice modulators which allow them to recreate their original voices.
Entering the McKinney residence will catch the couple apparently discussing the murder and a plan to run away, but it turns out they're just rehearsing lines from a script. Afterwards, Gilda will leave for the beach. Questioning Keith about the bat found at the murder scene will lead him to claim he's being framed, probably by the artist Santiago.
Speaking with Santiago gives the player character some speech checks in which they can convince him they're a fellow art lover. He will reveal that Julianna and Ezra had some huge argument in the overseer's office, but he does not know what it was about since he was trying to ignore the commotion. He will refer the player character to Gilda, the local gossip.
Gilda can be found on the vault's artificial beach behind the showers. Agree to hear one of her stories, and she'll be willing to tell the player character what Julianna and Ezra were arguing about. Apparently it was something regarding finances, and Julianna found something in the overseer's office that set her off. The argument started when Julianna accused Ezra of something, but Gilda isn't sure what.
After learning this, one will then have the objective to investigate the overseer's office, only to find it's locked. Speaking to Maxwell reveals that Ezra Parker had the key, which one can find on a desk in his room. There's not much to see in the office, but using the terminal and listening to the holotape will reveal that Ezra was embezzling funds from the vault construction fund, which is the reason the lower-class wing wasn't finished in time.
Talking with Bert, Julianna's husband, a speech check will be reveal that she's been acting very different - so much so that Bert is convinced that's not his wife. When confronted, Julianna will reveal that she is actually Ezra. Apparently Julianna discovered that Ezra had embezzled the money she gave him, and threatened to tell the others. On impulse, Ezra killed her, then moved the body downstairs, set up the crime scene and modified his voice modulator to impersonate her.
The Sole Survivor will then be given the decision to either take a bribe or continue on with the accusation which will result in a fight between Ezra and them. If the Survivor takes the bribe they can turn around and continue with the accusation, if they don't (the 'let him go' option) they will then begin Brain Dead Part 2.
Once beginning Brain Dead Part 2, the Sole Survivor will be given two choices: return to Maxwell immediately and tell him about Ezra, causing the robots to attack the murderer, or wait for Ezra to leave the vault. Once he's gone, return to Maxwell and tell him Ezra is the killer. At that point, the Sole Survivor can then tell Maxwell one of three lies: Ezra got away, they killed him, or it's over. No matter which choice they make, Maxwell will pay the player character for their work.
Quest stagesEdit
Brain DeadEdit
Stage | Status | Description | Log Entry |
---|---|---|---|
300 | Speak with Maxwell | ||
350 | Search the crime scene for clues | There has been a murder in Vault 118. I may want to investigate. | |
380 | Discuss findings with Maxwell | ||
390 | Find and accuse the killer, Investigate Keith McKinney | There has been a murder in Vault 118. I've agreed to help investigate. I should question suspects and search for clues to uncover the killer. | |
392 | Investigate Santiago Avida | ||
400 | Investigate Julianna Riggs | ||
465 | Defeat the killer in Vault 118 | I have uncovered the murderer in Vault 118 and must bring them to justice. | |
534 | Search the Overseers Office | ||
833 | Confront Julianna | There has been a murder in Vault 118. I've agreed to help investigate. I've found out that Bert believes his wife, Julianna, may have been replaced. I need to confront her about it. | |
870 | Report your success to Maxwell | I have defeated the murderer in Vault 118 and should report my success to Maxwell. Ezra has been brought to justice and now I should speak to Maxwell for my reward. | |
880 | Defeat Ezra in Vault 118 | I found out that Ezra killed Juliana and took her place. I've told him I will let him escape, but betrayed him and told Maxwell everything. Now we must defeat Ezra. | |
980 | Quest Failed | ||
1000 | Quest Complete | I found the murderer in Vault 118 and closed the case. |
Brain Dead, Part 2Edit
Stage | Status | Description | Log Entry |
---|---|---|---|
10 | Return to Vault 118 and speak with Maxwell | ||
350 | (Optional) Tell Maxwell about Ezra | I found out that Ezra killed Juliana and took her place. I've told him I will let him escape and that I will tell Maxwell he got away. | |
600 | Return to Ezra with the valuables from Vault 118 | ||
980 | Quest Failed | ||
1000 | Quest Complete | I found the murderer in Vault 118 and closed the case. |
NotesEdit
- The quest can reach a deadlock if all the residents have been investigated, the overseer's office has been searched, etc. Be sure that the crime scene is fully examined, as a single finding can continue many strains of the quest - even when the killer may already be known.
- Make sure that you have found the true nature of the 'blood' and picked up the murder weapon. If you are having trouble finding them, look to the right of the stage. Finding either or both items should end the deadlock and enable you to confront a suspect.
- Old Longfellow, MacCready, and Cait like taking the bribe from Ezra.
- Hancock, Strong and Codsworth dislike taking the bribe from Ezra.
- Nick Valentine hates taking the bribe from Ezra.
- Old Longfellow dislikes allowing Ezra to leave, even if one plans to kill him afterwards.
- Piper, being the investigative journalist that she is, will garner a fair amount of approval during the investigation. Like Nick Valentine, she also strongly disapproves of taking Ezra's bribe.
- Codsworth likes killing Ezra.
- Despite usually being opposed to stealing, Piper may quip that the hotel's rich inhabitants arguably would not miss some of their 'nifty tech' while exploring the vault.
- It is possible to start the quest without meeting Pearl. The Sole Survivor will need to explore the ruins of the hotel and try to open the vault door.
- The quest can be ended really quick by insisting on accusing Keith as the murderer, causing him to become hostile. After killing him, all the investigation tasks will be finished and the Sole Survivor will have to do the final talk with Maxwell. This prevents the player character from starting Part 2 and identifying the true killer.
- One doesn't actually need to accuse him of murder, just ask more about himself a second time around, selecting questions about motive (but not the Charisma check assuming one has the letter). He will act as though the player character accused him and turn hostile (Curie likes it when he is killed).
- Strong dislikes it each time the player character flirts with Gilda Broscoe, and hates the Lover's Date option that lets the player character get the Lover's Embrace perk with her.
Behind the scenesEdit
In July 2016, the author of a Fallout: New Vegas mod called 'Autumn Leaves' claimed that much of Brain Dead was copied from his mod as both share similar details. Both are murder mysteries, both take place in a vault that is run by robots, they share many similar scenes and they have a similar interior design. The mod author, however, while believing that Bethesda did borrow much from the mod, also said they were okay with it, citing their own inspirations for their mod.[1]
BugsEdit
- PC Killing Ezra too quickly after the final conversation and refusing to let him go may start the quest Brain Dead Part 2 after he is already dead. In that case the player isn't able to finish the second part of the quest and the quest marker will remain over Ezra's remains. To avoid this one should wait until the second part starts before finishing him. [verified]
- PCXbox One It is possible for Pearl to become stuck at the elevators, without saying the line about them being out of order. Reloading or activating the elevator in the basement will fix the issue. [verified]
- PC Maxwell may not answer after activating the vault door controls. Reload before going down the elevator. Then save just outside the elevator, after killing the ghouls. Next, enter the following in the console: ClearQuestAliases DLC03DialogueV118 followed by: SetQuestAliases DLC03DialogueV118. Finally, save, exit, and reload. The quest should continue when the vault door controls are activated.[verified]
- Xbox One When attempting to speak to Bert or Julianna Riggs, a message may appear saying they are both busy, and thus they cannot be interacted with. Killing their cat, Scruffy, will fix this issue. Doing so will not cause them to become hostile, but it can upset the player's companions, depending who's present.
ReferencesEdit
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This unofficial Fallout 4 game guide offers a complex description of all of the game's content and a very thorough explanation of its mechanics. All of this should be very helpful in achieving a 100% completion without any unnecessary troubles. The guide has been divided into three big parts. The first part contains a strategy guide. The strategy guide chapters offer info on topics such as creating and developing a character, engaging in combat, exploring the world or interacting with other people.
The second large part of the guide is a walkthrough with detailed descriptions of all main and optional quests. Each quest has descriptions of all of its available outcomes, as well info on how to unlock it and what types of rewards it has in store.
The final third part of this guide is the world atlas. This enormous chapter contains primarily a high quality world map along with smaller maps of certain areas. Each map has a lot of icons informing mostly about the locations the player can unlock while exploring the world. Some of the more important locations (cities, outposts with friendly NPC's etc.) have been described in greater detail on separate pages.
Another big part of the world atlas are the collectibles. The guide tells where the player should look for the bobbleheads, unique books and other items of great value. Fallout 4 is the next installment of the famous cRPG franchise set in the postapocalyptic world. This time around the players can visit the wastelands around the American city of Boston. The game is filled with tons of interesting things to do and it's also non-linear since many of the choices can lead to different outcomes.
Colours used in our guide
- The browncolor was used to mark unique friendly characters you can talk to. It also marks some of the more important enemies you have to defeat as a part of ongoing quests.
- The bluecolor was used to highlight the names of the locations you visit during the game. The names in our guide are the same as the ones displayed on the world map.
- The green color was used to inform about the important items you can find in the game's world, receive from the NPC's as rewards or buy from the merchants.
- The orange color was used to mark the situations where relying on a certain perk is required to perform a more advanced activity like opening a complex lock or persuading an NPC to do something for the main character.
Additionally we've used the bold font to mark the quest titles.
Jacek 'Stranger' Halas, Patrick 'yXu' Homa, Patryk Greniuk
About Fallout 4 Game Guide & Walkthrough
Author : Jacek 'Stranger' Halas, Patrick 'YxU' Homa, Patryk Greniuk for gamepressure.com
Translator : Slawomir 'rattchen' Niejadlik & Michal 'Czarny Wilk' Grygorcewicz & Michal 'Klebek' Wloczko
Guide contains : 359 pages, 1519 images, 24 maps and annotated illustrations.
Mods for Fallout 4
Last update : August 16, 2017, visit Mods for Fallout 4
Strategy Guide
Last update : May 11, 2016, visit Strategy Guide
Walkthrough
Last update : May 11, 2016, visit Walkthrough
World Atlas
Last update : May 11, 2016, visit World Atlas
Use the comments below to submit your updates and corrections to this guide.
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Fallout 4 Video Game
- genre: RPG
- developer: Bethesda Game Studios
- publisher: Bethesda Softworks
- platform: PC, XONE, PS4
- rated: PEGI: Age 18+ / ESRB: Mature
Fallout 4 is the fourth full-fledged installment in a cult post-apocalyptic RPG series originated in 1997 by Black Isle Studio and Interplay company. Fallout 4 PC offers some improvements as compared to console versions. First of all, the more powerful system you have, the better resolution and faster animation speed you enjoy, whereas PlayStation 4 and Xbox One are locked on 30 FPS in 1080p.
The story of Fallout 4 starts off in Boston suburbs, a few moments before a catastrophic nuclear attack. During this short prologue you meet the hero’s family and create your character (male or female), by adjusting his or her appearance and distributing skill points. A moment later the aforementioned attack occurs, which separates the hero from his family and puts him into fallout shelter no. 111. The action proper starts 200 years later, when your character comes out to the surface and starts his struggle for survival in an unfriendly, post-apocalyptic environment.
Depending on individual preferences, you can play Fallout 4 in first or third person perspective. Gameplay mechanics is based on solutions known to Fallout 3 veterans. Back in the game are such landmark features as S.P.E.C.I.A.L. attribute system or V.A.T.S. aiming system that allows to make a precision shot to a selected part of an enemy’s body. T
In comparison with the previous installments in the series, crafting system was much expanded, letting you recycle various objects and use them to create entirely new items or even construct buildings to provide shelter to the protagonist, his dog, and other survivors. The game offers 50 base weapons, all of which can be subjected to over 700 modifications.
The story of Fallout 4 starts off in Boston suburbs, a few moments before a catastrophic nuclear attack. During this short prologue you meet the hero’s family and create your character (male or female), by adjusting his or her appearance and distributing skill points. A moment later the aforementioned attack occurs, which separates the hero from his family and puts him into fallout shelter no. 111. The action proper starts 200 years later, when your character comes out to the surface and starts his struggle for survival in an unfriendly, post-apocalyptic environment.
Depending on individual preferences, you can play Fallout 4 in first or third person perspective. Gameplay mechanics is based on solutions known to Fallout 3 veterans. Back in the game are such landmark features as S.P.E.C.I.A.L. attribute system or V.A.T.S. aiming system that allows to make a precision shot to a selected part of an enemy’s body. T
In comparison with the previous installments in the series, crafting system was much expanded, letting you recycle various objects and use them to create entirely new items or even construct buildings to provide shelter to the protagonist, his dog, and other survivors. The game offers 50 base weapons, all of which can be subjected to over 700 modifications.
Fallout 4 PC version System Requirements
Recommended: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780/4 GB Radeon R9 290X or better, 30 GB HDD, Windows 7/8/10 64-bit
Minimum: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 550 Ti/Radeon 7870 or better, 30 GB HDD, Windows 7/8/10 64-bit
More About Fallout 4
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